package com.unione.map.bean;

public class PointInfo {

    private int pointId;

    private float pointMapX;//真实物理坐标

    private float pointMapY;//真实物理坐标

    private float drawX;//绘制位置x坐标,以地图左上点为原点
    private float drawY;//绘制位置y坐标，以地图左上点为原点

    private float directionRadian=0f;//方向角度 弧度制

    private boolean isDirectionConfirmed;//方位是否确定过

    private float tempPathX=-1;//-1 表示不绘制临时路径
    private float tempPathY=-1;//-1 表示不绘制临时路径

    private String pointName="---";

    private float  squareSize=8f;





    public int getPointId() {
        return pointId;
    }

    public void setPointId(int pointId) {
        this.pointId = pointId;
    }

    public float getPointMapX() {
        return pointMapX;
    }

    public void setPointMapX(float pointMapX) {
        this.pointMapX = pointMapX;
    }

    public float getPointMapY() {
        return pointMapY;
    }

    public void setPointMapY(float pointMapY) {
        this.pointMapY = pointMapY;
    }

    public float getDrawX() {
        return drawX;
    }

    public void setDrawX(float drawX) {
        this.drawX = drawX;
    }

    public float getDrawY() {
        return drawY;
    }

    public void setDrawY(float drawY) {
        this.drawY = drawY;
    }

    public boolean isDirectionConfirmed() {
        return isDirectionConfirmed;
    }

    public void setDirectionConfirmed(boolean directionConfirmed) {
        isDirectionConfirmed = directionConfirmed;
    }



    public float getTempPathX() {
        return tempPathX;
    }

    public void setTempPathX(float tempPathX) {
        this.tempPathX = tempPathX;
    }

    public float getTempPathY() {
        return tempPathY;
    }

    public void setTempPathY(float tempPathY) {
        this.tempPathY = tempPathY;
    }

    public String getPointName() {
        return pointName;
    }

    public void setPointName(String pointName) {
        this.pointName = pointName;
    }

    public float getDirectionRadian() {
        return directionRadian;
    }

    public void setDirectionRadian(float directionRadian) {
        this.directionRadian = directionRadian;
    }

    public float getSquareSize() {
        return squareSize;
    }

    public void setSquareSize(float squareSize) {
        this.squareSize = squareSize;
    }
}
